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advancing the softrender startup February 15, 2006

Posted by winden in coding, demoscene.
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Yesterday I managed to retrofit some tests I did earlier so that I can generate the window and openglview via code instead of declaring it on the NIB file, and also cleaned up a bit the sizing code, now you just declare the width and height on the delegate and both the window, the openglview and the physical framebuffer get this size for rendering o/

Feel free to take a ride on 0.2

Next step will be fullscreen support I think…

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